
Tey
Details
- Name: Tey (pronounced Tay; short for Teyun)
- Age: Appears early 20s
- Gender: Male
- Clan: Farwatch
- Occupation: Cartographer, astronomer, dreamer
- Hails from: Ridge End, Calverin Peninsula (far northern Wendmor)
Character
Tey lives more in possibility than certainty.
- Quiet and introspective
- Determined, but easily frustrated
- Impatient with stagnation and closed horizons
- Intensely curious about distant places
- A habitual dreamer, often lost in imagined geographies
- Restless, with a constant sense of elsewhere
Raised among people who stare out to sea for a living, Tey learned early that watching can be as consuming as traveling. He listens attentively, but his focus drifts—toward the horizon, the sky, or half-finished maps in his mind. Conversations with him often feel like pauses between thoughts rather than their destination.
Unlike others who wait for Alignment to reveal meaning, Tey assumes meaning is scattered—fragmented across places, moments, and worlds—and that it is the mapmaker’s task to gather it.
Quote
“If the world breaks itself into pieces, someone has to believe they still fit together.” - Tey, the Mapmaker
Appearance
Tey dresses for exposure rather than comfort. His clothing is shaped by wind and salt rather than fashion: layered coats, weather-softened scarves, and boots worn thin by long cliff walks. His hands are frequently ink-stained from mapmaking, smudged with charcoal, or chalk-dusted from celestial sketches.
His hair is perpetually tousled, as if the sea wind never fully leaves it. His eyes are alert and distant, trained to scan horizons and skies rather than faces, giving the impression that he is always measuring angles others cannot see.
He carries rolled maps and folded sketches wherever he goes—some carefully measured, others speculative and unfinished. Many depict coastlines that do not exist, or worlds he has never seen.
Home
Tey lives in a small observatory-cottage at the northern edge of Seven Mile Bottom, set slightly apart from the main dwellings.
The cottage is rounded and lightly built, painted a faded starlight blue that shows signs of weathering. Above the door is a golden compass rose, its markings subtly shifting over time. The enchantment does not track true north, but something less stable—celestial drift, planar alignment, or perhaps proximity to other worlds.
Inside, the space feels provisional rather than settled:
- A narrow stair leads to a rooftop platform used for night watches and star observation
- Telescopes, lenses, and improvised sighting tools sit near wide, curved windows
- Maps cover nearly every surface—pinned, stacked, annotated, or half-rolled
- Lantern light glints softly off brass instruments and glass
The cottage feels less like a home and more like a waypoint, as if Tey intends to leave as soon as the map is finally complete.
Fascinating, constellation-inspired items can be found in Tey's shop, The Golden Compass - a nod to the enchanted compass rose above his door.
Background
Tey was born in Ridge End, a small Farwatch settlement clinging to the cliffs at the far edge of the Calverin Peninsula. The land is cold, isolated, and unforgiving. Travel is rare, and most contact with the wider world comes not through roads, but through ships glimpsed far below the cliffs.
The people of Farwatch are lighthouse keepers and watchers. Their work is not to journey outward, but to warn others away—to keep the great beacon lit so that passing ships survive the rocks and storms below. Days are spent watching the sea, nights maintaining the light. Over time, the Farwatch learned to live with distance rather than closeness.
They stare out to sea constantly—and dream.
With little knowledge of the lands beyond their cliffs, many in Ridge End pass the time drawing imagined maps of the world beyond the horizon. These maps are speculative, inconsistent, and deeply personal.
Everything changed the night a violent storm drove a ship onto the rocks below Ridge End.
From the wreck came a lone survivor—a stranger who spoke of Seven Mile Bottom, a place where the boundaries between worlds run thin. He told of Alignment, and of strange map fragments said to appear there: remnants of the Mirror World, slipping through into Wendmor in pieces.
To Tey, this was not a story. It was confirmation.
If fragments existed, then the map could be rebuilt.
Against the expectations of the Farwatch, Tey left Ridge End. He traveled south to Seven Mile Bottom, carrying only his sketches, his instruments, and a single, overwhelming purpose: to gather the scattered pieces of another world and assemble them into a complete map.
He tells others he is helping make sense of lost fragments.
In truth, he believes that somewhere in those pieces lies a way beyond the horizon he has always watched.
Role in Seven Mile Bottom
Prompt
With Global Wrapper and Wendmor Storybook Illustration Contract
Format: Portrait-style illustration showing face and shoulders only. The character is centered and fills most of the frame. The image must remain readable and expressive at small, in-game portrait scale. Background is subdued and painterly, providing atmosphere without drawing focus.
Style: Rendered in a hand-drawn, symbolic fantasy illustration style suitable for a story-driven RPG. Visible linework, painterly brushstrokes, and subtle ink-wash or dry-brush textures throughout.
Interpretation is prioritized over realism: Forms are simplified Edges are softly broken Surface detail is suggested rather than fully resolved
Avoid: Photographic realism Skin micro-detail or pores Cinematic lighting, rim light, or glow effects Glossy or modern finishes Color richness should be preserved, with enough contrast for clear on-screen readability.
Character: Tey, a young mapmaker and watcher of the Farwatch — observant, clever, and quietly mischievous. He should feel approachable and intelligent rather than heroic or brooding.
Face & Expression: Youthful adult male (early–mid 20s) Slightly shortened facial proportions with a soft jaw and subtly fuller cheeks Light stubble visible, but understated and natural Expression is a subtle, asymmetrical smile, with one corner of the mouth lifted The smile should feel playful and knowing, not cheerful or exaggerated Expression engages cheeks and eyes, suggesting curiosity and quiet humor
Eyes (Key Feature): Distinctive bright cyan-blue eyes Eye size and placement remain natural and adult Eyelids are slightly relaxed, brows gently lifted Eyes should read as warm, alert, and amused, not intense or piercing
Hair: Tousled, wind-touched hair with a messy, irregular silhouette Medium brown with subtle tonal variation Spiky, playful strands breaking symmetry Hair suggests movement, youth, and travel rather than drama
Clothing & Color: Practical mapmaker / traveler attire, not religious or ceremonial. Clothing uses muted blue tones (dusty indigo, slate blue, weathered teal) Browns remain present but secondary, used for straps, stitching, and wear
Garments appear layered and functional: A blue or blue-gray outer garment A lighter inner tunic visible at the neckline Fabric looks soft, worn, and folded from use No symbols, insignia, tools, or decorative motifs.
Lighting: Soft, diffuse, natural light. No dramatic highlights or deep shadows. Face should read clearly and warmly against the background.
Background: Painterly, textured, and abstracted — suggesting atmosphere without literal detail. Muted earth and stone tones that support the character without competing.