Short Narrative Profiles
Alaric
Identity
- Name: Alaric Grainshear
- Age: Appears late 30s
- Race: Trollkin (Earthbound Folk)
- Gender: Male (He/Him)
- Role: Soil-Keeper, Farmer (mentor/support)
- Archetype: Sage / Rooted Wanderer
- Affiliation: Neutral; trusted by Bella, Enzo, Mina
Appearance
- Broad-shouldered, leaf-green skin with moss tones
- Dust-colored tunics, leather tool-wrap
- Steady, deliberate movements; thoughtful gaze
Personality
- Traits: Patient, grounded, perceptive, reserved
- Strengths: Soil wisdom, calm, deliberate
- Flaws: Avoids attachments, overly quiet
- Values: Respect natural rhythms, long-term thinking
- Speech: Measured, metaphorical, pauses often
Sample Line:
“The sun doesn’t burn you if you respect its rhythm. Rush the work, and the light will teach you better.”
Background
- Raised in a Trollkin soil-sharing grove (Southern Reach)
- Refused binding to grove; wandered until Seven Mile Bottom “gave permission”
- Now tends herbs, trades knowledge, cultivates a rare companion crop that only grows with the right partner plant
Skills & Hooks
- Reads soil memory; composting & regenerative planting
- Crafts irrigation tools; solar-aligned rituals
Location
Role: Home & Shop Name: Harvest Farm Shop Sells: Fruit and vegetables
Belongings
- Pouch of seed augers (3 missing)
- Planting notebook (pictoglyphs)
- Stone-handled sun-dial (tracks intention, not time)
- Jar of desert glass (from original grove)
Relationships
- Bella: Calls him “the deepest root in town”
- Enzo: Respects him enough to stop work mid-anvil
- Mina: Knowledge exchange, puzzle-solving partner
- Ramu: Playful foil; admires his patience
Narrative Guidelines
Do: Keep dialogue metaphorical, patient, earth-rooted
Don’t: Make him verbose, rash, or jokey
Themes
- Represents patience, belonging, and growth through partnership
- The companion crop mirrors his own search for connection
Azar
Identity
- Name: Azar Rooke
- Age: Appears early 40s
- Race: Lorekeeper Fae (Changeling)
- Gender: Male (He/Him)
- Role: Tavern Keeper, Oral Historian
- Archetype: Trickster / Story Sage
- Affiliation: None formally; respected among Far-Seers and Wise Folk
Appearance
- Tall, dusk-burnished skin, wavy dark hair streaked with violet
- Eyes shift: rook-feather blue (listening), ember-gold (speaking)
- Wears flamboyant purple-dyed linen
- Hands marked by firekeeping and written names
- Home: The Wyrm’s Wing tavern, Seven Mile Bottom
Personality
- Traits: Warm, enigmatic, irreverent, probing
- Strengths: Oral tradition, memory-keeping, conversational manipulation
- Flaws: Exaggerates, elusive truths, unsettles the guarded
- Values: Stories must live, not just survive
- Speech: Shifting tone — playful when telling, sharp when questioning
Sample Line:
“Truth’s a fine ingredient. But it’s not the only one that makes a story stick.”
Background
- From the Gloaming Wold, where silence = erasure and stories = survival
- Took 12 names before settling on “Azar Rooke”
- Left in search of a freer, louder way to tell and shape stories
- Now runs The Wyrm’s Wing, a tavern where tales ferment as much as food
Skills & Hooks
- Weaves oral tradition into living memory
- Tends emberwood fires that burn without ash
- Recalls forgotten truths, spoken or unspoken
- Storytelling that reveals listeners’ inner truths
Belongings
- Ink-dark smooth stone (warm, unmarked)
- Carved tankard that never empties unless asked
- Ledger of names (ink fades with disuse)
- Tavern hearth that remembers stories
Location
Role: Home & Tavern Name: The Wyrm's Wing
Relationships
- Bella: Once made her laugh until she dropped plum buns
- Mina: Debates lore vs. science with him
- Villagers: Trust his stew, fear his insight
- Travelers: Leave changed, never neutral
Narrative Guidelines
Do: Make him probing, playful, wise through stories
Don’t: Flatten him into only comic relief or solemn sage
Themes
- Embodies story as truth, memory, and transformation
- Tavern = liminal space where disputes soften, truths shift
- Unfinished Recipe (Morrowleaf Stew): living metaphor for truths waiting to be heard
Bayak
Identity
- Name: Bayak Quenel
- Age: Appears ~60 (middle-aged for Owlkin)
- Race: Owlkin (Far-Seer)
- Gender: Female (She/Her)
- Role: Historian of Change
- Archetype: Watcher / Silent Archivist
- Affiliation: Far-Seers of Seven Mile Bottom
Appearance
- White + chestnut-brown feather-marked face, mask-like heart pattern
- Amber eyes, sharp but kind — seem to notice intent as well as words
- Wears deep blue wrap with gold thread embroidery
- Moves with silent Owlkin grace; talon-tipped nails for bark etching
Personality
- Traits: Observant, patient, deliberate, grounding
- Strengths: Notices small shifts, tracks story-changes, calm authority
- Flaws: Reserved, can seem distant, resists playful distortion of truth
- Values: Memory, precision, continuity through change
- Speech: Sparse, weighty, often leaves silence to do the work
Sample Line:
“The stars don’t change, but we do — so we rename them.”
Background
- Raised in Thrennwood, trained as Barkscribe (ledgerbark historian)
- Recorded history by tracking differences without erasing the past
- Left to watch change while unfolding, not only once finished
- Now serves as Historian of Change in Seven Mile Bottom
- Often contrasts Azar — she follows stories; he reshapes them
Skills & Hooks
- Detects subtle shifts in people/events
- Etches layered memory into ledgerbark
- Reads evolving constellations and renames them
- Owlkin traits: night vision, keen hearing
- Creates presence that calms disputes
Location
Role: Home & Shop Name: Whisperwood Wares Sells: Forestry products
Belongings
- Blank strip of ledgerbark, untouched
- Thorn-tipped stylus of Wyrmspine wood
- Weathered star chart with evolving names
- Bark-thread ring, tied once and never untied
- Vial of moon-dew for vision enhancement
Relationships
- Azar: Mutual respect, playful contention over stories
- Children: Call her “the one who writes the weather”
- Villagers: See her as solid, dependable, quietly influential
- Far-Seers: Trust her to keep change remembered
Narrative Guidelines
Do: Portray her as patient, observant, quietly transformative
Don’t: Overplay aloofness into coldness, or make her verbose
Themes
- Embodies change without erasure
- Her silence = presence, not absence
- Ongoing Project: The Renaming Sky — stars renamed to reflect evolving meaning
Bella
Identity
- Name: Bella Hearthwell
- Age: Appears early 20s
- Race: Halfling (Wise Folk)
- Gender: Female (She/Her)
- Role: Baker, Herbalist, Ecologist
- Archetype: Keeper of Tradition / Seasonal Storyteller
- Affiliation: Seven Mile Bottom Culinary & Agricultural Guild
Appearance
- Soft-cheeked, rosy, with curly brown hair streaked with silver
- Always wears a linen apron dusted with flour, herbs, and syrup
- Warm amber eyes, strong arms from kneading and harvesting
- Presence scented with bread, herbs, and fresh rain
Personality
- Traits: Patient, observant, nurturing, quietly influential
- Strengths: Preserves tradition, reads seasons, blends ecology with culinary art
- Flaws: Can seem slow to act, prefers subtlety over direct confrontation
- Values: Continuity, ecological balance, memory through food
- Speech: Calm, deliberate, sometimes startlingly direct
Sample Line:
“You can tell everything about a place by what they eat.”
Background
- Raised on the philosophy that food is a story; learned preservation, baking, and herbal lore from ancestors
- Integrates Far-Seer star charts and Mirror-World flora while honoring local tradition
- Functions as a “quiet historian” through culinary craft
- Known for blending old and new, tradition and innovation, patience and subtle guidance
Skills & Hooks
- Seasonal preservation, fermentation, and baking
- Herbal knowledge for healing, mood, and memory
- Culinary storytelling rooted in ecology, trade, and local memory
- Recognizes survival strategies in plants and ecosystem patterns
- Baking that preserves flavor and sustenance for long journeys
Location
Role: Home & Shop Name: Bella's Bakery Sells: Bakery products
Belongings
- Weathered recipe book annotated in multiple hands
- Heirloom baking tools, including grandmother’s scored rolling pin
- Collection of rare spices & Mirror-World salts
- Star-glazed teapot gifted by Fiona
- Preserved roots and fruits labeled botanically and emotionally
Relationships
- Azar: Playful debate over which traditions to keep
- Alaric: Shares preservation techniques and ecological insight
- Nalani: Sends herbal notes; participates in experimental “memory breads”
- Villagers: Trusted, quietly influential, draws attention without seeking it
Narrative Guidelines
Do: Show her as nurturing, patient, and attentive to detail
Don’t: Make her naive or overly soft; she has quiet authority and insight
Themes
- Embodies continuity through nurture
- Uses food and craft as a lens to track change and memory
- Balances tradition and adaptation, grounding community through taste and care
Darian
Identity
- Name: Darian Veylan
- Age: Appears mid-30s (Starborn age slowly)
- Race: Starborn Elf (High Elf, Celestial Markings)
- Gender: Male (He/Him)
- Role: Cartographer, Cosmic Geometer
- Archetype: Observer of Paths / Living Mapmaker
- Affiliation: Sages' Astral Consortium (informal), consulted by Far-Seers & Arcane Navigators
Appearance
- Tall, luminous pale skin, cold sky-blue hair streaked with silver
- Angular, elegant features with starlit eyes
- Celestial markings on temple & collarbone like etched constellations
- Sapphire-toned layered robes with map-case straps and enchanted leather
- Crescent-shaped lens hangs at belt, catching light in shadow
- Home: observatory-cottage painted starlight blue; golden compass rose above door; telescope, maps, and constellation-threaded charts inside
Personality
- Traits: Patient, meticulous, attuned, quietly probing
- Strengths: Celestial & terrestrial cartography, pattern recognition, “living maps”
- Flaws: Hard to track socially, can seem indirect or cryptic
- Values: Memory, order in flux, honoring disappearance
- Speech: Speaks with quiet authority; often answers questions with questions
Sample Line:
“Even a vanished path leaves pressure behind. We follow what is gone — not to recover it, but to honor the shape it left.”
Background
- Born during a meteor storm in Celestia Range; trained in celestial cartography
- Seeks living landscapes where maps must adapt to magic, shifting topography, and story
- Maps both stars and terrain, noting narrative interference and vanished paths
- Collaborates with Bayak on philosophical debates about history, path, and spiral vs. line
- Functions as a rare but trusted guide for those lost in terrain or story
Skills & Hooks
- Map celestial patterns onto terrestrial geography
- Detect ley-line turbulence and magical fold interference
- Create adaptive, “living” maps that respond to real conditions
- Track disappearances: stars, trails, villages, truths
- Navigate by intuition without sensory cues
Location
Role: Home & Shop Name: Golden Compass Sells: Cartography and astronomy/celestial products
Belongings
- Skyfolded map case — wider on the inside, sealed with starlight
- Compass of returning — always points to the place he first understood silence
- Unfinished map: The Unwalked Routes of Wendmor
- Silver crescent lens to reveal voided paths
- Vellum scroll bound with lunar-thread — charts possibility
Relationships
- Bayak: Philosophical sparring on paths & history
- Azar: Finds him “unsettlingly patient”
- Bella: Shares concern and mutual respect for memory & tradition
- Villagers: Rarely approached, but deeply trusted in times of dislocation
Narrative Guidelines
Do: Emphasize patience, quiet attentiveness, and pattern awareness
Don’t: Make him socially overt or impulsive; he thrives in observation and reflection
Themes
- Maps both space and memory
- Observes disappearance as presence
- Functions as a quiet guide through mystery, flux, and forgotten history
Enzo
Identity
- Name: Enzo Brimward
- Age: Appears early 50s (young adult for Dwarves)
- Race: Molten-Blooded Dwarf
- Gender: Male (He/Him)
- Role: Blacksmith, Metallurgist
- Archetype: Guardian of the Flame / Master Craftsman
- Affiliation: Independent; respected by miners, warriors, and Far-Seers
Appearance
- Broad, muscular, soot-dark hair and thick beard in braids
- Arms corded from years at the anvil; sparks have pocked his leathers
- Left finger silver-replaced by his own forging
- Iron-gray eyes focused on “what is not yet”
Personality
- Traits: Quiet, precise, patient, uncompromising in quality
- Strengths: Advanced metallurgy, rune-weaving, intuitive material assessment
- Flaws: Socially reserved, judgmental in subtle ways, rarely explains personal history
- Values: Integrity, utility over spectacle, legacy through function
- Speech: Sparse, measured, often lets his work speak
Sample Line:
“Anyone can make a weapon sharp. Making it true — that’s the trick.”
Background
- Born in the Ironvein Range; lineage of war-forgers
- Chose mastery of repair, integrity, and subtlety over showy weaponry
- Left his forge-clan after a dispute over craft philosophy
- In Wendmor, works quietly, refining tools, armor, and materials with deep respect for their purpose
- Collaborates with Darian and others occasionally for specialized alloys or rare metals
Skills & Hooks
- Forge advanced weapons, tools, and armor with self-correcting alloys
- Read material integrity through sound and observation alone
- Create silversteel and meteor-iron tools
- Detect wear patterns to uncover hidden histories
- Harmonize tools or blades to user intent
Belongings
- Silver-forged finger with adjustable tension
- Flat-headed anvil engraved with a secret mountain map
- Tongs etched with family runes
- Practice blade Second Draft — unfinished but potent
- Meteor-iron chisels, gifted by Darian
Location
Role: Home, Forge & Shop Name: Hearthstone Forge Sells: Metal/Blacksmith's products
Relationships
- Bella: Respects his heart and diligence
- Azar: Finds him inscrutable
- Ramu: Witnessed his skill firsthand in extreme repair
- Villagers: Trust him implicitly for tools and armor
Narrative Guidelines
Do: Emphasize craftsmanship, patience, precision, and silent authority
Don’t: Make him social, flashy, or overly chatty; he speaks through work
Themes
- Forge as metaphor for life and integrity
- Quiet mastery over spectacle
- Guardian of functional legacy and the hidden “truth” in materials
Kaira
Identity
- Name: Kaira Runebind
- Age: Appears late 20s (young for a Goliath)
- Race: Goliath (Half-Giant, Rune-Marked Warrior)
- Gender: Female (She/Her)
- Role: Town Guard, Sentinel of Seven Mile Bottom
- Archetype: Silent Protector / Rune-Sealer
- Affiliation: Local Guard Force; occasional scout for Far-Seers
Appearance
- Towering, lithe Goliath frame; skin marked with faintly glowing indigo runes
- Hair in high ponytail, tied with battlefield-silk cord
- Lightweight armor, reinforced at joints, twin-shield sigil
- Eyes constantly scanning; stance communicates readiness
- Home: Blue-topped fortified house south of village square, scouting tower, weapon racks, neat interior, drawer of maps and broken swords
Personality
- Traits: Focused, disciplined, quiet, reliable
- Strengths: Tactical observation, warding and rune-sealing, steadfast endurance
- Flaws: Socially minimal, rarely elaborates, sometimes seen as rigid
- Values: Protection, foresight, integrity, keeping her word silently
- Speech: Sparse, precise, often leaves meaning in actions rather than words
Sample Line:
“The loudest oath means nothing if you break it when no one’s watching.”
Background
- Raised on storm-marked ridges of the Highland Borderlands
- Trained from childhood in defense, patience, and endurance
- Maintained solo watchposts at age thirteen
- Joined Wendmor guard for structure and purpose
- Protects Seven Mile Bottom with focused vigilance and care
Skills & Hooks
- Bind magic into gear, armor, and ground wards (rune-sealing)
- Advanced polearm and shield combat
- Tactical observation, pattern recognition, and anticipation
- Stand unseen for long periods to monitor or protect
- Redirect magical force with warded gauntlets
Belongings
- Tower-shield from sky-scorched metal (matrilineal)
- Broken blade of a defeated deserter (kept as a reminder)
- Leather wrist cord inscribed with protective runes
- List of names — constantly updated
- Soft-bristle brush for boots, never lent
Location
Role: Home & Shop Name: Hunter's Keep Sells: Hunting and survival products
Relationships
- Bayak: Finds her projects politically nuanced
- Azar: Appreciates practicality and usefulness
- Ramu: Calls her “the storm-post,” impressed by unflinching watch
- Villagers: Respectful, often guided silently by her presence
Narrative Guidelines
Do: Emphasize vigilance, quiet authority, and protective instincts
Don’t: Make her impulsive, flashy, or talkative; she speaks through action
Themes
- Silent guardianship, foresight, and integrity
- Protection through preparation and subtle magic
- Strength measured in endurance, observation, and restraint
Luna
Identity
- Name: Luna Miraleth
- Age: Appears mid-20s (Sylphborn age is half human)
- Race: Sylphborn (Wind-Touched Folk)
- Gender: Female (She/Her)
- Role: Mystic of Nature, Spellcraft Herbalist
- Archetype: Gentle Healer / Wind-Aligned Mystic
- Affiliation: Unofficial Grimoire Circle, trusted by Far-Seers and spellwrights
Appearance
- Alabaster skin, pale hair tinged with starlight
- Seafoam green eyes with flickers of violet
- Often has petals clinging to dress hem; wears drifting-leaf rune pendant
- Moves fluidly, gestures deliberate; ink curls like vines when she writes
Personality
- Traits: Observant, gentle, nurturing, reflective
- Strengths: Soft influence, ecosystem reading, spellcraft tied to wind and growth
- Flaws: Avoids boasting, subtlety can be misunderstood as passivity
- Values: Patience, invitation over demand, quiet repair
- Speech: Sparse, precise, often framing questions rather than giving answers
Sample Line:
“Magic listens best when it is invited, not demanded.”
Background
- Born in Sylvalen Glades among lore-weavers and wind-callers
- Early skill in weaving wind through syllables and guiding nature
- Moved to Wendmor to practice magic as invitation, not inheritance
- Garden and spellcraft became subtle protective and restorative force in village
- Known for soft interventions that quietly repair, guide, or protect
Skills & Hooks
- Botanical spellcraft, wind-aligned incantations
- Herb-binding rituals for healing, insight, emotional grounding
- Sylphborn glyphwork shaping airflow and light
- Reading forest moods and atmospheric changes
- Brewing “soft-speech” teas to aid communication or reflection
Belongings
- Living grimoire that blooms with each page turned
- Pale-blue “Stormtears” vial, sealed since arrival
- Breeze-bound cloak, never tangles
- Wind-carved stones for guidance
- Familiar Thimble, radiant-winged moth
Location
Role: Home & Shop Name: Grimoire Garden Sells: Herbal, magical and dye products
Relationships
- Bayak: Finds her projects too poetic
- Azar: Appreciates subtle defense through magic
- Enzo: Says she softens his forge fire
- Ramu: Remembers grandmother’s voice through her tea
- Villagers: Visit for giggle-grass, glitterroot, or guidance without grand advice
Narrative Guidelines
Do: Emphasize quiet influence, gentle magic, observation, and subtle repair
Don’t: Make her flashy, aggressive, or impatient
Themes
- Nurturing through observation and reflection
- Influence via environment and magic rather than direct force
- Softness as enduring strength, patient intervention
Mina
Identity
- Name: Mina Fenjari
- Age: Appears early 30s (young for a Gnome)
- Race: Forager Gnome (Flavor-Seeker, Herb Witch)
- Gender: Female (She/Her)
- Role: Culinary Explorer, Wilds-Harvester
- Archetype: Sensory Alchemist / Flavor-Mage
- Affiliation: Respected by Bella, trades often with Alaric and Ramu
Appearance
- Short stature with bouncing, energetic walk
- Blond hair half-pinned with leaves, burrs, or coriander sprigs
- Chestnut-brown eyes, expressive and bright
- Mismatched but well-worn boots; apron with spice pockets
- Smells like citrus peel, toasted cardamom, and wild mint
Personality
- Traits: Curious, playful, intense, sensory-focused
- Strengths: Acute sense of smell and taste, inventive in flavor, non-verbal communication with herbs
- Flaws: Easily distracted by new ingredients or ideas
- Values: Discovery, connection through taste, translating the earth’s flavors
- Speech: Direct, flavorful, often metaphorical
Sample Line:
“Spice is just mischief you can taste.”
Background
- Born in Eastern Spice-Ridge, steeped in crop-divining and culinary traditions
- Learned to identify flavors, scents, and textures from grandmother
- Traveled extensively to study regional flavors and fermentations
- Settled in Wendmor to explore taste as language and emotion
- Bridges communities via barter, education, and culinary translation
Skills & Hooks
- Identifying edible plants through scent, vibration, petal tilt
- Fermenting for emotional or physiological effect (memory, courage, clarity, warmth)
- Translating taste into metaphor, emotion, or magical pattern
- Inventing powders that bloom on the tongue in stages
- Preserving wild foods, especially under magical conditions
- Non-verbal communication with herbs and plant life
Belongings
- Hand-stitched taste map of Wendmor
- Self-reshuffling spice satchel
- Drying cord with clove stars, velvet pods, laughing thyme
- Grandmother’s tasting spoon (six notches)
- Mortar named Grizzle, responsive to sweet speech
Location
Role: Home & Shop Name: The Peppervine Pantry Sells: Cooking products
Relationships
- Bella: Friendly, collaborative; shares culinary ideas
- Alaric & Ramu: Trade and exchange flavors or herbs
- Villagers: Children adore her experiments, adults respect or fear her pickled and spiced concoctions
- Herbs: Communicate with her in subtle ways
Guidelines
Do: Highlight playful curiosity, inventive culinary magic, sensory perception
Don’t: Make her serious, passive, or uninspired
Themes
- Translating nature and emotion into taste
- Sensory exploration as a path to understanding the world
- Connection and influence through flavor and subtle magic
Nalani
Identity
- Name: Nalani “Finn” Kaiomere
- Age: Appears late 20s (young adult for Finfolk)
- Race: Finfolk (Aquatic Folk, Sharklike Traits)
- Gender: Female (She/Her)
- Role: Water-Sage, Tide-Listener
- Archetype: Oceanic Guide / Mirror-Seer
- Affiliation: Consulted by Far-Seers, friends with Luna and Azar
Appearance
- Deep blue skin with rippling sunlit undertones
- Sea-foam curly hair with kelp rings and barnacle clasps
- Eyes shift with tides: glassy turquoise (contemplative), storm-gray (focused)
- Off-the-shoulder tide-fiber wraps fastened with drift-pearl clasps
- Scent: citrus peel, toasted cardamom, wild mint
Personality
- Traits: Gentle, patient, enigmatic, perceptive
- Strengths: Deep intuition, tide and coral reading, emotional echo-listening
- Flaws: Hard to read, slow to reveal herself, occasionally aloof to landfolk logic
- Values: Rhythm, patience, memory of the sea, guidance without coercion
- Speech: Measured, flowing, often metaphorical
Sample Line:
“Some waves crash loud. Others change the whole shore without saying a word.”
Background
- Born in the southern Tidelands of Wendmor
- Early recognized as a tide-listener; grew up swimming with pod-folk, learning coral-song and mirror-glass communication
- Family Kaiomere known for mirror-seers and salt-scholars; Nalani pursued rhythm and intuition instead of doctrine
- Discovered a humming shard of mirror-glass during a youth dive; guided by its resonance ever since
- Now offers guidance for floods, dreamtide readings, and oceanic wisdom among landfolk
Skills & Hooks
- Reading tide-swell patterns and coral-song pulses
- Communing with mirror-glass relics and drift-echoes
- Echo-listening for emotional and environmental patterns
- Saltscript drawing and aquatic cartography
- Salt-preservation of memory-corals
- Fluent in pearl-click dialect of reef whisperers
Belongings
- Mirrored compass pointing to unspoken truths
- Kelp-wrapped staff with coral knots and pearl channels
- Shell pendant symbolizing “stay”
- Jar of stormwater collected during vigil
- Weighted dive belt, still worn on dry land
Location
Role: Home & Shop Name: Driftwood Den (home), Driftshop (shop) Sells: Sea, fish and ocean-related products
Relationships
- Azar: Collaborative, sometimes playful; shares drift-scroll projects
- Luna: Close friend; mutual curiosity about mystical and natural phenomena
- Bella: Friendly; provides and borrows ingredients and salt-preserved lemons
- Children: Gentle teacher, patient and observant
- Villagers: Respected as a sage, occasionally mysterious or hard to read
Narrative Guidelines
Do: Highlight intuition, rhythm, patience, oceanic wisdom
Don’t: Make her rash, impulsive, or overly confrontational
Themes
- Hidden knowledge of tides and currents
- Memory, rhythm, and emotional resonance
- Connection between sea and land, surface and depth
Nari
Identity
- Name: Nari Velastrand
- Age: Appears late 20s
- Race: Arachnid Folk (Spinner-Weaver)
- Gender: Female (She/Her)
- Role: Seamstress, Threadwright, Pattern-Seer
- Archetype: Weaver of Memory and Intention
- Affiliation: Trusted by Weaver’s Guild; quietly consulted by Far-Seers
Appearance
- Obsidian hair with crimson streaks, flowing like silk dyed with duskberry ink
- Layered irises: copper, garnet, and pearl
- Hands shimmer faintly with biothread
- Movements fluid, exacting, like embroidery in motion
- Bell-sleeved gowns and muted but intricate garments
- Scent: black tea leaf, star-anise, pressed damson blossom
Personality
- Traits: Quiet, precise, patient, observant, inventive
- Strengths: Threadreading, weaving spells into cloth, memory preservation, problem-solving with subtlety
- Flaws: Tends to internalize; rarely speaks; enigmatic
- Values: Craft, memory, intention, reinvention of tradition
- Speech: Measured, minimal, metaphorical
Sample Line:
“Every thread remembers where it started — even if you knot it into a different story.”
Background
- Born into Upper Silkvale covens; learned prophecy and memory preservation through weaving
- Tasked with reweaving the names of the vanished as a youth
- Left Silkvale at the thinnest moon with travel-loom and unknotted names
- Resettled in Seven Mile Bottom, creating ceremonial garb, protective runework, and memory-infused cloth
- Work is respected and quietly sought; deeds often whispered rather than declared
Skills & Hooks
- Threadreading: reading memory and intent from fabric
- Weaving sigil-thread into cloaks resistant to weather, doubt, and decay
- Repairing memory-laced heirlooms
- Brewing spiderleaf teas to sharpen focus
- Infusing garments with passive spells (warmth, calm, luck)
- Whisperknotting: hiding truths in seams, rare Spinner technique
Belongings
- Moon-carved shuttle from polished chitin
- Spool of unsummoned thread (finishes only when a promise is fulfilled)
- Ring sewn from seven thread-types, representing Spinner vows
- Stitch-grimoire: clothbound roll of spells encoded in stitch and dye
- Shoulder-bag embroidered with unreadable phrase
Location
Role: Home & Shop Name: Silkspire Nook Sells: Weaving, textile and seamstress-related products
Relationships
- Azar: Occasionally trusted with her listening piece; shared quiet, subtle collaboration
- Villagers: Called “Lady Threadling” by youth, revered by elders
- Works closely with guild and magical communities through craft
- Respected for discretion and skill; rarely asked to explain herself
Guidelines
Do: Emphasize precision, patience, mystical weaving, memory and intention
Don’t: Portray her as loud, impulsive, or careless
Themes
- Memory and preservation
- Subtle influence through craft
- Hidden knowledge and quiet guidance
- Tradition reimagined, weaving old and new
Ramu
Identity
- Name: Ramu Thornfell
- Age: Late 30s
- Race: Beastkin (Ram-Horned, Satyr-like Folk)
- Gender: Male (He/Him)
- Role: Tanner, Leatherworker, Master Craftsman
- Archetype: Shaper of Resilience, Keeper of Traditions
- Affiliation: Maker’s Circle; trades with Alaric, Nari, and Kaira
Appearance
- Stocky, broad-shouldered, sun-darkened from outdoor work
- Curled horns swept back, capped with brass
- Amber eyes, sharp and steady
- Bramble tattoo winding around one forearm
- Hands perpetually stained with dyes and tannins
- Wears sleeveless tunics, thick aprons, and tool-laden trousers
- Never without his knife (used for craft, not combat)
Personality
- Traits: Steadfast, practical, disciplined, exacting, quietly humorous
- Strengths: Master leatherworking, durable gear creation, precise measurements, resourceful
- Flaws: Stoic, terse, intimidating to children and strangers, rarely speaks of his past
- Values: Craftsmanship, resilience, functional beauty
- Speech: Direct, no-nonsense, sometimes laced with dry humor
Sample Line:
“You want it pretty, talk to Nari. You want it to last? Stand still and let me measure.”
Background
- From wandering Briarwood Beastkin family; traded pelts along the Wild Paths
- Settled in Seven Mile Bottom after injury and harsh winter
- Work carries motifs and techniques of the Wild Paths: bark-cured hides, knotted satchel loops, flexible gloves
- Offers skill and utility rather than flattery or praise
Skills & Hooks
- Bark-curing and smoke-drying
- Crafting from wild beast hides (boar, basilisk, river drake)
- Runic etching into leather
- Rapid field-ready gear production (packs, harnesses, trailwear)
- Knowledge of waterproofing resins and their applications
Belongings
- Basilisk-hide apron, acid-scorched but durable
- Ramtooth awl, family heirloom made from mountain ram fang
- Patchbook Ledger: customer requests, material offcuts, sketches, and two pages of quiet poetry
Location
Role: Home & Shop Name: Leather and Larder Sells: Raw animal and tanner-related products
Relationships
- Trades with local crafters: Alaric, Nari, Kaira
- Respected among adventurers for durable gear
- Known to children as intimidating, to villagers as indispensable
Reputation
- Master craftsman, revered for durability and practicality
- Indispensable to adventurers and locals alike
- Speaks little, lets his work speak for him
Themes
- Resilience and functionality over aesthetics
- Legacy and ancestral craft
- Quiet mentorship through example
Taren
Identity
- Name: Taren Stonecleave
- Age: Late 30s
- Race: Minotaur (Stonemason Lineage)
- Gender: Male (He/Him)
- Role: Builder, Mason-Architect, Substructure Specialist
- Archetype: Groundbreaker, Visionary Craftsman
- Affiliation: Quiet supporter of the Far-Seers; collaborates with Enzo and Alaric
Appearance
- Towering, broad-shouldered, rarely without a paint-flecked apron
- Horns curl outward and upward like spired rooftops, weathered with markings
- Deep blue eyes, like cold quarry pools
- Beard bound with a copper ring
- Wears crimson and ochre hues, matching Wendmorian clay
Personality
- Traits: Patient, deliberate, precise, quietly observant, methodical
- Strengths: Subterranean architecture, clay masonry, defensive engineering, long-term planning
- Flaws: Reclusive, slow-moving, socially distant
- Values: Stability, reliability, legacy
- Speech: Slow, measured, often metaphorical about stone and weight
Sample Line:
“If we build beneath what matters, it will hold.”
Background
- Raised in a now-collapsed quarry-town; learned to respect foundational trust
- Prefers substructure over visible architecture: root-depth designs, aquifer-diverting cellars, shelters for generations
- Arrived in Seven Mile Bottom early, trading labor for “peace and plans”
- Work is often invisible yet essential to village safety and longevity
Skills & Hooks
- Structural design without blueprints; intuitive architecture
- Clay-based masonry, lime paints, deep-rune carving
- Defensive and enduring construction: retaining walls, fallout vaults, hidden pressure traps
- Patience and precision in long-term projects
Belongings
- Soot-slated tablet wiped nightly; keeps no permanent plans
- Copper-beaded beard ring, gift from first apprentice
- Hollow-handled hammer etched with Far-Seer glyphs, made with Darian
Location
Role: Home & Shop Name: Supply Yard Sells: Building, construction and some hardware products
Reputation
- Known as “Stonecleave” for precision and foresight, not brute strength
- Trusted with foundational knowledge by elders
- Overlooked by strangers, but the earth itself obeys his craft
- Children whisper that he can hear the ground thinking
Themes
- Foundations over spectacle
- Patience, legacy, and long-term vision
- Invisible but indispensable work
Viktor
Identity
- Name: Viktor Selnar
- Age: 63
- Race: Human
- Gender: Male (He/Him)
- Role: Lorekeeper, Archivist of the Dark Spire
- Archetype: Historian, Keeper of Forbidden Knowledge
- Affiliation: Circle of Archivists, Tower of the Hundred Scribes
Appearance
- Robes in char and twilight hues, layered for warmth
- Thick silver hair and matching beard, immaculately kept
- Moves with quiet gravity, commanding subtle respect in any room
Personality
- Traits: Meticulous, deliberate, austere, principled
- Strengths: Historical reconstruction, textual preservation, political insight
- Flaws: Rigid, secretive, socially distant
- Values: Preservation of truth, integrity in record-keeping
- Speech: Measured, precise, often layered with implication
Sample Line:
“A record kept in haste is a lie written slow. Ink must earn its permanence.”
Background
- Former emissary of the Wendmor court, expert in treaties and political negotiation
- Retired to the Dark Spire after the court fractured
- Now preserves forbidden histories, censored texts, and dangerous prophecies
- Known for reconstructing the “Era of Erasure” through meticulous study of overwritten or destroyed documents
Skills & Hooks
- Linguistic Deciphering: Fluent in 15+ dialects, including extinct languages
- Forensic Scribing: Dates and authenticates scrolls, grimoires, and stone etchings
- Political Historiography: Deep knowledge of Wendmor’s noble houses, alliances, and secret laws
Belongings
- The Ember Seal: Signet for ratifying noble accords, now kept securely
- Inkblade Quill: Obsidian and dragonthorn quill with adaptive ink resistant to forgery spells
- Codex Selnari: Personal folio of redacted truths, marginalia, and private annotations
Location
Role: Home & Archive Name: Ember Archive Sells: Library, archive and knowledge-related products
Reputation
- Revered and feared among Spire scholars
- Known for integrity, high standards, and strict enforcement of rules
- Considered austere by outsiders; indispensable within the Spire
Themes
- Preservation of truth vs. political erasure
- Knowledge as power and responsibility
- Patience, meticulousness, and archival mastery