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Short Narrative Profiles

Alaric

Identity

  • Name: Alaric Grainshear
  • Age: Appears late 30s
  • Race: Trollkin (Earthbound Folk)
  • Gender: Male (He/Him)
  • Role: Soil-Keeper, Farmer (mentor/support)
  • Archetype: Sage / Rooted Wanderer
  • Affiliation: Neutral; trusted by Bella, Enzo, Mina

Appearance

  • Broad-shouldered, leaf-green skin with moss tones
  • Dust-colored tunics, leather tool-wrap
  • Steady, deliberate movements; thoughtful gaze

Personality

  • Traits: Patient, grounded, perceptive, reserved
  • Strengths: Soil wisdom, calm, deliberate
  • Flaws: Avoids attachments, overly quiet
  • Values: Respect natural rhythms, long-term thinking
  • Speech: Measured, metaphorical, pauses often

Sample Line:

“The sun doesn’t burn you if you respect its rhythm. Rush the work, and the light will teach you better.”

Background

  • Raised in a Trollkin soil-sharing grove (Southern Reach)
  • Refused binding to grove; wandered until Seven Mile Bottom “gave permission”
  • Now tends herbs, trades knowledge, cultivates a rare companion crop that only grows with the right partner plant

Skills & Hooks

  • Reads soil memory; composting & regenerative planting
  • Crafts irrigation tools; solar-aligned rituals

Location

Role: Home & Shop Name: Harvest Farm Shop Sells: Fruit and vegetables

Belongings

  • Pouch of seed augers (3 missing)
  • Planting notebook (pictoglyphs)
  • Stone-handled sun-dial (tracks intention, not time)
  • Jar of desert glass (from original grove)

Relationships

  • Bella: Calls him “the deepest root in town”
  • Enzo: Respects him enough to stop work mid-anvil
  • Mina: Knowledge exchange, puzzle-solving partner
  • Ramu: Playful foil; admires his patience

Narrative Guidelines

Do: Keep dialogue metaphorical, patient, earth-rooted
Don’t: Make him verbose, rash, or jokey

Themes

  • Represents patience, belonging, and growth through partnership
  • The companion crop mirrors his own search for connection

Azar

Identity

  • Name: Azar Rooke
  • Age: Appears early 40s
  • Race: Lorekeeper Fae (Changeling)
  • Gender: Male (He/Him)
  • Role: Tavern Keeper, Oral Historian
  • Archetype: Trickster / Story Sage
  • Affiliation: None formally; respected among Far-Seers and Wise Folk

Appearance

  • Tall, dusk-burnished skin, wavy dark hair streaked with violet
  • Eyes shift: rook-feather blue (listening), ember-gold (speaking)
  • Wears flamboyant purple-dyed linen
  • Hands marked by firekeeping and written names
  • Home: The Wyrm’s Wing tavern, Seven Mile Bottom

Personality

  • Traits: Warm, enigmatic, irreverent, probing
  • Strengths: Oral tradition, memory-keeping, conversational manipulation
  • Flaws: Exaggerates, elusive truths, unsettles the guarded
  • Values: Stories must live, not just survive
  • Speech: Shifting tone — playful when telling, sharp when questioning

Sample Line:

“Truth’s a fine ingredient. But it’s not the only one that makes a story stick.”

Background

  • From the Gloaming Wold, where silence = erasure and stories = survival
  • Took 12 names before settling on “Azar Rooke”
  • Left in search of a freer, louder way to tell and shape stories
  • Now runs The Wyrm’s Wing, a tavern where tales ferment as much as food

Skills & Hooks

  • Weaves oral tradition into living memory
  • Tends emberwood fires that burn without ash
  • Recalls forgotten truths, spoken or unspoken
  • Storytelling that reveals listeners’ inner truths

Belongings

  • Ink-dark smooth stone (warm, unmarked)
  • Carved tankard that never empties unless asked
  • Ledger of names (ink fades with disuse)
  • Tavern hearth that remembers stories

Location

Role: Home & Tavern Name: The Wyrm's Wing

Relationships

  • Bella: Once made her laugh until she dropped plum buns
  • Mina: Debates lore vs. science with him
  • Villagers: Trust his stew, fear his insight
  • Travelers: Leave changed, never neutral

Narrative Guidelines

Do: Make him probing, playful, wise through stories
Don’t: Flatten him into only comic relief or solemn sage

Themes

  • Embodies story as truth, memory, and transformation
  • Tavern = liminal space where disputes soften, truths shift
  • Unfinished Recipe (Morrowleaf Stew): living metaphor for truths waiting to be heard

Bayak

Identity

  • Name: Bayak Quenel
  • Age: Appears ~60 (middle-aged for Owlkin)
  • Race: Owlkin (Far-Seer)
  • Gender: Female (She/Her)
  • Role: Historian of Change
  • Archetype: Watcher / Silent Archivist
  • Affiliation: Far-Seers of Seven Mile Bottom

Appearance

  • White + chestnut-brown feather-marked face, mask-like heart pattern
  • Amber eyes, sharp but kind — seem to notice intent as well as words
  • Wears deep blue wrap with gold thread embroidery
  • Moves with silent Owlkin grace; talon-tipped nails for bark etching

Personality

  • Traits: Observant, patient, deliberate, grounding
  • Strengths: Notices small shifts, tracks story-changes, calm authority
  • Flaws: Reserved, can seem distant, resists playful distortion of truth
  • Values: Memory, precision, continuity through change
  • Speech: Sparse, weighty, often leaves silence to do the work

Sample Line:

“The stars don’t change, but we do — so we rename them.”

Background

  • Raised in Thrennwood, trained as Barkscribe (ledgerbark historian)
  • Recorded history by tracking differences without erasing the past
  • Left to watch change while unfolding, not only once finished
  • Now serves as Historian of Change in Seven Mile Bottom
  • Often contrasts Azar — she follows stories; he reshapes them

Skills & Hooks

  • Detects subtle shifts in people/events
  • Etches layered memory into ledgerbark
  • Reads evolving constellations and renames them
  • Owlkin traits: night vision, keen hearing
  • Creates presence that calms disputes

Location

Role: Home & Shop Name: Whisperwood Wares Sells: Forestry products

Belongings

  • Blank strip of ledgerbark, untouched
  • Thorn-tipped stylus of Wyrmspine wood
  • Weathered star chart with evolving names
  • Bark-thread ring, tied once and never untied
  • Vial of moon-dew for vision enhancement

Relationships

  • Azar: Mutual respect, playful contention over stories
  • Children: Call her “the one who writes the weather”
  • Villagers: See her as solid, dependable, quietly influential
  • Far-Seers: Trust her to keep change remembered

Narrative Guidelines

Do: Portray her as patient, observant, quietly transformative
Don’t: Overplay aloofness into coldness, or make her verbose

Themes

  • Embodies change without erasure
  • Her silence = presence, not absence
  • Ongoing Project: The Renaming Sky — stars renamed to reflect evolving meaning

Bella

Identity

  • Name: Bella Hearthwell
  • Age: Appears early 20s
  • Race: Halfling (Wise Folk)
  • Gender: Female (She/Her)
  • Role: Baker, Herbalist, Ecologist
  • Archetype: Keeper of Tradition / Seasonal Storyteller
  • Affiliation: Seven Mile Bottom Culinary & Agricultural Guild

Appearance

  • Soft-cheeked, rosy, with curly brown hair streaked with silver
  • Always wears a linen apron dusted with flour, herbs, and syrup
  • Warm amber eyes, strong arms from kneading and harvesting
  • Presence scented with bread, herbs, and fresh rain

Personality

  • Traits: Patient, observant, nurturing, quietly influential
  • Strengths: Preserves tradition, reads seasons, blends ecology with culinary art
  • Flaws: Can seem slow to act, prefers subtlety over direct confrontation
  • Values: Continuity, ecological balance, memory through food
  • Speech: Calm, deliberate, sometimes startlingly direct

Sample Line:

“You can tell everything about a place by what they eat.”

Background

  • Raised on the philosophy that food is a story; learned preservation, baking, and herbal lore from ancestors
  • Integrates Far-Seer star charts and Mirror-World flora while honoring local tradition
  • Functions as a “quiet historian” through culinary craft
  • Known for blending old and new, tradition and innovation, patience and subtle guidance

Skills & Hooks

  • Seasonal preservation, fermentation, and baking
  • Herbal knowledge for healing, mood, and memory
  • Culinary storytelling rooted in ecology, trade, and local memory
  • Recognizes survival strategies in plants and ecosystem patterns
  • Baking that preserves flavor and sustenance for long journeys

Location

Role: Home & Shop Name: Bella's Bakery Sells: Bakery products

Belongings

  • Weathered recipe book annotated in multiple hands
  • Heirloom baking tools, including grandmother’s scored rolling pin
  • Collection of rare spices & Mirror-World salts
  • Star-glazed teapot gifted by Fiona
  • Preserved roots and fruits labeled botanically and emotionally

Relationships

  • Azar: Playful debate over which traditions to keep
  • Alaric: Shares preservation techniques and ecological insight
  • Nalani: Sends herbal notes; participates in experimental “memory breads”
  • Villagers: Trusted, quietly influential, draws attention without seeking it

Narrative Guidelines

Do: Show her as nurturing, patient, and attentive to detail
Don’t: Make her naive or overly soft; she has quiet authority and insight

Themes

  • Embodies continuity through nurture
  • Uses food and craft as a lens to track change and memory
  • Balances tradition and adaptation, grounding community through taste and care

Darian

Identity

  • Name: Darian Veylan
  • Age: Appears mid-30s (Starborn age slowly)
  • Race: Starborn Elf (High Elf, Celestial Markings)
  • Gender: Male (He/Him)
  • Role: Cartographer, Cosmic Geometer
  • Archetype: Observer of Paths / Living Mapmaker
  • Affiliation: Sages' Astral Consortium (informal), consulted by Far-Seers & Arcane Navigators

Appearance

  • Tall, luminous pale skin, cold sky-blue hair streaked with silver
  • Angular, elegant features with starlit eyes
  • Celestial markings on temple & collarbone like etched constellations
  • Sapphire-toned layered robes with map-case straps and enchanted leather
  • Crescent-shaped lens hangs at belt, catching light in shadow
  • Home: observatory-cottage painted starlight blue; golden compass rose above door; telescope, maps, and constellation-threaded charts inside

Personality

  • Traits: Patient, meticulous, attuned, quietly probing
  • Strengths: Celestial & terrestrial cartography, pattern recognition, “living maps”
  • Flaws: Hard to track socially, can seem indirect or cryptic
  • Values: Memory, order in flux, honoring disappearance
  • Speech: Speaks with quiet authority; often answers questions with questions

Sample Line:

“Even a vanished path leaves pressure behind. We follow what is gone — not to recover it, but to honor the shape it left.”

Background

  • Born during a meteor storm in Celestia Range; trained in celestial cartography
  • Seeks living landscapes where maps must adapt to magic, shifting topography, and story
  • Maps both stars and terrain, noting narrative interference and vanished paths
  • Collaborates with Bayak on philosophical debates about history, path, and spiral vs. line
  • Functions as a rare but trusted guide for those lost in terrain or story

Skills & Hooks

  • Map celestial patterns onto terrestrial geography
  • Detect ley-line turbulence and magical fold interference
  • Create adaptive, “living” maps that respond to real conditions
  • Track disappearances: stars, trails, villages, truths
  • Navigate by intuition without sensory cues

Location

Role: Home & Shop Name: Golden Compass Sells: Cartography and astronomy/celestial products

Belongings

  • Skyfolded map case — wider on the inside, sealed with starlight
  • Compass of returning — always points to the place he first understood silence
  • Unfinished map: The Unwalked Routes of Wendmor
  • Silver crescent lens to reveal voided paths
  • Vellum scroll bound with lunar-thread — charts possibility

Relationships

  • Bayak: Philosophical sparring on paths & history
  • Azar: Finds him “unsettlingly patient”
  • Bella: Shares concern and mutual respect for memory & tradition
  • Villagers: Rarely approached, but deeply trusted in times of dislocation

Narrative Guidelines

Do: Emphasize patience, quiet attentiveness, and pattern awareness
Don’t: Make him socially overt or impulsive; he thrives in observation and reflection

Themes

  • Maps both space and memory
  • Observes disappearance as presence
  • Functions as a quiet guide through mystery, flux, and forgotten history

Enzo

Identity

  • Name: Enzo Brimward
  • Age: Appears early 50s (young adult for Dwarves)
  • Race: Molten-Blooded Dwarf
  • Gender: Male (He/Him)
  • Role: Blacksmith, Metallurgist
  • Archetype: Guardian of the Flame / Master Craftsman
  • Affiliation: Independent; respected by miners, warriors, and Far-Seers

Appearance

  • Broad, muscular, soot-dark hair and thick beard in braids
  • Arms corded from years at the anvil; sparks have pocked his leathers
  • Left finger silver-replaced by his own forging
  • Iron-gray eyes focused on “what is not yet”

Personality

  • Traits: Quiet, precise, patient, uncompromising in quality
  • Strengths: Advanced metallurgy, rune-weaving, intuitive material assessment
  • Flaws: Socially reserved, judgmental in subtle ways, rarely explains personal history
  • Values: Integrity, utility over spectacle, legacy through function
  • Speech: Sparse, measured, often lets his work speak

Sample Line:

“Anyone can make a weapon sharp. Making it true — that’s the trick.”

Background

  • Born in the Ironvein Range; lineage of war-forgers
  • Chose mastery of repair, integrity, and subtlety over showy weaponry
  • Left his forge-clan after a dispute over craft philosophy
  • In Wendmor, works quietly, refining tools, armor, and materials with deep respect for their purpose
  • Collaborates with Darian and others occasionally for specialized alloys or rare metals

Skills & Hooks

  • Forge advanced weapons, tools, and armor with self-correcting alloys
  • Read material integrity through sound and observation alone
  • Create silversteel and meteor-iron tools
  • Detect wear patterns to uncover hidden histories
  • Harmonize tools or blades to user intent

Belongings

  • Silver-forged finger with adjustable tension
  • Flat-headed anvil engraved with a secret mountain map
  • Tongs etched with family runes
  • Practice blade Second Draft — unfinished but potent
  • Meteor-iron chisels, gifted by Darian

Location

Role: Home, Forge & Shop Name: Hearthstone Forge Sells: Metal/Blacksmith's products

Relationships

  • Bella: Respects his heart and diligence
  • Azar: Finds him inscrutable
  • Ramu: Witnessed his skill firsthand in extreme repair
  • Villagers: Trust him implicitly for tools and armor

Narrative Guidelines

Do: Emphasize craftsmanship, patience, precision, and silent authority
Don’t: Make him social, flashy, or overly chatty; he speaks through work

Themes

  • Forge as metaphor for life and integrity
  • Quiet mastery over spectacle
  • Guardian of functional legacy and the hidden “truth” in materials

Kaira

Identity

  • Name: Kaira Runebind
  • Age: Appears late 20s (young for a Goliath)
  • Race: Goliath (Half-Giant, Rune-Marked Warrior)
  • Gender: Female (She/Her)
  • Role: Town Guard, Sentinel of Seven Mile Bottom
  • Archetype: Silent Protector / Rune-Sealer
  • Affiliation: Local Guard Force; occasional scout for Far-Seers

Appearance

  • Towering, lithe Goliath frame; skin marked with faintly glowing indigo runes
  • Hair in high ponytail, tied with battlefield-silk cord
  • Lightweight armor, reinforced at joints, twin-shield sigil
  • Eyes constantly scanning; stance communicates readiness
  • Home: Blue-topped fortified house south of village square, scouting tower, weapon racks, neat interior, drawer of maps and broken swords

Personality

  • Traits: Focused, disciplined, quiet, reliable
  • Strengths: Tactical observation, warding and rune-sealing, steadfast endurance
  • Flaws: Socially minimal, rarely elaborates, sometimes seen as rigid
  • Values: Protection, foresight, integrity, keeping her word silently
  • Speech: Sparse, precise, often leaves meaning in actions rather than words

Sample Line:

“The loudest oath means nothing if you break it when no one’s watching.”

Background

  • Raised on storm-marked ridges of the Highland Borderlands
  • Trained from childhood in defense, patience, and endurance
  • Maintained solo watchposts at age thirteen
  • Joined Wendmor guard for structure and purpose
  • Protects Seven Mile Bottom with focused vigilance and care

Skills & Hooks

  • Bind magic into gear, armor, and ground wards (rune-sealing)
  • Advanced polearm and shield combat
  • Tactical observation, pattern recognition, and anticipation
  • Stand unseen for long periods to monitor or protect
  • Redirect magical force with warded gauntlets

Belongings

  • Tower-shield from sky-scorched metal (matrilineal)
  • Broken blade of a defeated deserter (kept as a reminder)
  • Leather wrist cord inscribed with protective runes
  • List of names — constantly updated
  • Soft-bristle brush for boots, never lent

Location

Role: Home & Shop Name: Hunter's Keep Sells: Hunting and survival products

Relationships

  • Bayak: Finds her projects politically nuanced
  • Azar: Appreciates practicality and usefulness
  • Ramu: Calls her “the storm-post,” impressed by unflinching watch
  • Villagers: Respectful, often guided silently by her presence

Narrative Guidelines

Do: Emphasize vigilance, quiet authority, and protective instincts
Don’t: Make her impulsive, flashy, or talkative; she speaks through action

Themes

  • Silent guardianship, foresight, and integrity
  • Protection through preparation and subtle magic
  • Strength measured in endurance, observation, and restraint

Luna

Identity

  • Name: Luna Miraleth
  • Age: Appears mid-20s (Sylphborn age is half human)
  • Race: Sylphborn (Wind-Touched Folk)
  • Gender: Female (She/Her)
  • Role: Mystic of Nature, Spellcraft Herbalist
  • Archetype: Gentle Healer / Wind-Aligned Mystic
  • Affiliation: Unofficial Grimoire Circle, trusted by Far-Seers and spellwrights

Appearance

  • Alabaster skin, pale hair tinged with starlight
  • Seafoam green eyes with flickers of violet
  • Often has petals clinging to dress hem; wears drifting-leaf rune pendant
  • Moves fluidly, gestures deliberate; ink curls like vines when she writes

Personality

  • Traits: Observant, gentle, nurturing, reflective
  • Strengths: Soft influence, ecosystem reading, spellcraft tied to wind and growth
  • Flaws: Avoids boasting, subtlety can be misunderstood as passivity
  • Values: Patience, invitation over demand, quiet repair
  • Speech: Sparse, precise, often framing questions rather than giving answers

Sample Line:

“Magic listens best when it is invited, not demanded.”

Background

  • Born in Sylvalen Glades among lore-weavers and wind-callers
  • Early skill in weaving wind through syllables and guiding nature
  • Moved to Wendmor to practice magic as invitation, not inheritance
  • Garden and spellcraft became subtle protective and restorative force in village
  • Known for soft interventions that quietly repair, guide, or protect

Skills & Hooks

  • Botanical spellcraft, wind-aligned incantations
  • Herb-binding rituals for healing, insight, emotional grounding
  • Sylphborn glyphwork shaping airflow and light
  • Reading forest moods and atmospheric changes
  • Brewing “soft-speech” teas to aid communication or reflection

Belongings

  • Living grimoire that blooms with each page turned
  • Pale-blue “Stormtears” vial, sealed since arrival
  • Breeze-bound cloak, never tangles
  • Wind-carved stones for guidance
  • Familiar Thimble, radiant-winged moth

Location

Role: Home & Shop Name: Grimoire Garden Sells: Herbal, magical and dye products

Relationships

  • Bayak: Finds her projects too poetic
  • Azar: Appreciates subtle defense through magic
  • Enzo: Says she softens his forge fire
  • Ramu: Remembers grandmother’s voice through her tea
  • Villagers: Visit for giggle-grass, glitterroot, or guidance without grand advice

Narrative Guidelines

Do: Emphasize quiet influence, gentle magic, observation, and subtle repair
Don’t: Make her flashy, aggressive, or impatient

Themes

  • Nurturing through observation and reflection
  • Influence via environment and magic rather than direct force
  • Softness as enduring strength, patient intervention

Mina

Identity

  • Name: Mina Fenjari
  • Age: Appears early 30s (young for a Gnome)
  • Race: Forager Gnome (Flavor-Seeker, Herb Witch)
  • Gender: Female (She/Her)
  • Role: Culinary Explorer, Wilds-Harvester
  • Archetype: Sensory Alchemist / Flavor-Mage
  • Affiliation: Respected by Bella, trades often with Alaric and Ramu

Appearance

  • Short stature with bouncing, energetic walk
  • Blond hair half-pinned with leaves, burrs, or coriander sprigs
  • Chestnut-brown eyes, expressive and bright
  • Mismatched but well-worn boots; apron with spice pockets
  • Smells like citrus peel, toasted cardamom, and wild mint

Personality

  • Traits: Curious, playful, intense, sensory-focused
  • Strengths: Acute sense of smell and taste, inventive in flavor, non-verbal communication with herbs
  • Flaws: Easily distracted by new ingredients or ideas
  • Values: Discovery, connection through taste, translating the earth’s flavors
  • Speech: Direct, flavorful, often metaphorical

Sample Line:

“Spice is just mischief you can taste.”

Background

  • Born in Eastern Spice-Ridge, steeped in crop-divining and culinary traditions
  • Learned to identify flavors, scents, and textures from grandmother
  • Traveled extensively to study regional flavors and fermentations
  • Settled in Wendmor to explore taste as language and emotion
  • Bridges communities via barter, education, and culinary translation

Skills & Hooks

  • Identifying edible plants through scent, vibration, petal tilt
  • Fermenting for emotional or physiological effect (memory, courage, clarity, warmth)
  • Translating taste into metaphor, emotion, or magical pattern
  • Inventing powders that bloom on the tongue in stages
  • Preserving wild foods, especially under magical conditions
  • Non-verbal communication with herbs and plant life

Belongings

  • Hand-stitched taste map of Wendmor
  • Self-reshuffling spice satchel
  • Drying cord with clove stars, velvet pods, laughing thyme
  • Grandmother’s tasting spoon (six notches)
  • Mortar named Grizzle, responsive to sweet speech

Location

Role: Home & Shop Name: The Peppervine Pantry Sells: Cooking products

Relationships

  • Bella: Friendly, collaborative; shares culinary ideas
  • Alaric & Ramu: Trade and exchange flavors or herbs
  • Villagers: Children adore her experiments, adults respect or fear her pickled and spiced concoctions
  • Herbs: Communicate with her in subtle ways

Guidelines

Do: Highlight playful curiosity, inventive culinary magic, sensory perception
Don’t: Make her serious, passive, or uninspired

Themes

  • Translating nature and emotion into taste
  • Sensory exploration as a path to understanding the world
  • Connection and influence through flavor and subtle magic

Nalani

Identity

  • Name: Nalani “Finn” Kaiomere
  • Age: Appears late 20s (young adult for Finfolk)
  • Race: Finfolk (Aquatic Folk, Sharklike Traits)
  • Gender: Female (She/Her)
  • Role: Water-Sage, Tide-Listener
  • Archetype: Oceanic Guide / Mirror-Seer
  • Affiliation: Consulted by Far-Seers, friends with Luna and Azar

Appearance

  • Deep blue skin with rippling sunlit undertones
  • Sea-foam curly hair with kelp rings and barnacle clasps
  • Eyes shift with tides: glassy turquoise (contemplative), storm-gray (focused)
  • Off-the-shoulder tide-fiber wraps fastened with drift-pearl clasps
  • Scent: citrus peel, toasted cardamom, wild mint

Personality

  • Traits: Gentle, patient, enigmatic, perceptive
  • Strengths: Deep intuition, tide and coral reading, emotional echo-listening
  • Flaws: Hard to read, slow to reveal herself, occasionally aloof to landfolk logic
  • Values: Rhythm, patience, memory of the sea, guidance without coercion
  • Speech: Measured, flowing, often metaphorical

Sample Line:

“Some waves crash loud. Others change the whole shore without saying a word.”

Background

  • Born in the southern Tidelands of Wendmor
  • Early recognized as a tide-listener; grew up swimming with pod-folk, learning coral-song and mirror-glass communication
  • Family Kaiomere known for mirror-seers and salt-scholars; Nalani pursued rhythm and intuition instead of doctrine
  • Discovered a humming shard of mirror-glass during a youth dive; guided by its resonance ever since
  • Now offers guidance for floods, dreamtide readings, and oceanic wisdom among landfolk

Skills & Hooks

  • Reading tide-swell patterns and coral-song pulses
  • Communing with mirror-glass relics and drift-echoes
  • Echo-listening for emotional and environmental patterns
  • Saltscript drawing and aquatic cartography
  • Salt-preservation of memory-corals
  • Fluent in pearl-click dialect of reef whisperers

Belongings

  • Mirrored compass pointing to unspoken truths
  • Kelp-wrapped staff with coral knots and pearl channels
  • Shell pendant symbolizing “stay”
  • Jar of stormwater collected during vigil
  • Weighted dive belt, still worn on dry land

Location

Role: Home & Shop Name: Driftwood Den (home), Driftshop (shop) Sells: Sea, fish and ocean-related products

Relationships

  • Azar: Collaborative, sometimes playful; shares drift-scroll projects
  • Luna: Close friend; mutual curiosity about mystical and natural phenomena
  • Bella: Friendly; provides and borrows ingredients and salt-preserved lemons
  • Children: Gentle teacher, patient and observant
  • Villagers: Respected as a sage, occasionally mysterious or hard to read

Narrative Guidelines

Do: Highlight intuition, rhythm, patience, oceanic wisdom
Don’t: Make her rash, impulsive, or overly confrontational

Themes

  • Hidden knowledge of tides and currents
  • Memory, rhythm, and emotional resonance
  • Connection between sea and land, surface and depth

Nari

Identity

  • Name: Nari Velastrand
  • Age: Appears late 20s
  • Race: Arachnid Folk (Spinner-Weaver)
  • Gender: Female (She/Her)
  • Role: Seamstress, Threadwright, Pattern-Seer
  • Archetype: Weaver of Memory and Intention
  • Affiliation: Trusted by Weaver’s Guild; quietly consulted by Far-Seers

Appearance

  • Obsidian hair with crimson streaks, flowing like silk dyed with duskberry ink
  • Layered irises: copper, garnet, and pearl
  • Hands shimmer faintly with biothread
  • Movements fluid, exacting, like embroidery in motion
  • Bell-sleeved gowns and muted but intricate garments
  • Scent: black tea leaf, star-anise, pressed damson blossom

Personality

  • Traits: Quiet, precise, patient, observant, inventive
  • Strengths: Threadreading, weaving spells into cloth, memory preservation, problem-solving with subtlety
  • Flaws: Tends to internalize; rarely speaks; enigmatic
  • Values: Craft, memory, intention, reinvention of tradition
  • Speech: Measured, minimal, metaphorical

Sample Line:

“Every thread remembers where it started — even if you knot it into a different story.”

Background

  • Born into Upper Silkvale covens; learned prophecy and memory preservation through weaving
  • Tasked with reweaving the names of the vanished as a youth
  • Left Silkvale at the thinnest moon with travel-loom and unknotted names
  • Resettled in Seven Mile Bottom, creating ceremonial garb, protective runework, and memory-infused cloth
  • Work is respected and quietly sought; deeds often whispered rather than declared

Skills & Hooks

  • Threadreading: reading memory and intent from fabric
  • Weaving sigil-thread into cloaks resistant to weather, doubt, and decay
  • Repairing memory-laced heirlooms
  • Brewing spiderleaf teas to sharpen focus
  • Infusing garments with passive spells (warmth, calm, luck)
  • Whisperknotting: hiding truths in seams, rare Spinner technique

Belongings

  • Moon-carved shuttle from polished chitin
  • Spool of unsummoned thread (finishes only when a promise is fulfilled)
  • Ring sewn from seven thread-types, representing Spinner vows
  • Stitch-grimoire: clothbound roll of spells encoded in stitch and dye
  • Shoulder-bag embroidered with unreadable phrase

Location

Role: Home & Shop Name: Silkspire Nook Sells: Weaving, textile and seamstress-related products

Relationships

  • Azar: Occasionally trusted with her listening piece; shared quiet, subtle collaboration
  • Villagers: Called “Lady Threadling” by youth, revered by elders
  • Works closely with guild and magical communities through craft
  • Respected for discretion and skill; rarely asked to explain herself

Guidelines

Do: Emphasize precision, patience, mystical weaving, memory and intention
Don’t: Portray her as loud, impulsive, or careless

Themes

  • Memory and preservation
  • Subtle influence through craft
  • Hidden knowledge and quiet guidance
  • Tradition reimagined, weaving old and new

Ramu

Identity

  • Name: Ramu Thornfell
  • Age: Late 30s
  • Race: Beastkin (Ram-Horned, Satyr-like Folk)
  • Gender: Male (He/Him)
  • Role: Tanner, Leatherworker, Master Craftsman
  • Archetype: Shaper of Resilience, Keeper of Traditions
  • Affiliation: Maker’s Circle; trades with Alaric, Nari, and Kaira

Appearance

  • Stocky, broad-shouldered, sun-darkened from outdoor work
  • Curled horns swept back, capped with brass
  • Amber eyes, sharp and steady
  • Bramble tattoo winding around one forearm
  • Hands perpetually stained with dyes and tannins
  • Wears sleeveless tunics, thick aprons, and tool-laden trousers
  • Never without his knife (used for craft, not combat)

Personality

  • Traits: Steadfast, practical, disciplined, exacting, quietly humorous
  • Strengths: Master leatherworking, durable gear creation, precise measurements, resourceful
  • Flaws: Stoic, terse, intimidating to children and strangers, rarely speaks of his past
  • Values: Craftsmanship, resilience, functional beauty
  • Speech: Direct, no-nonsense, sometimes laced with dry humor

Sample Line:

“You want it pretty, talk to Nari. You want it to last? Stand still and let me measure.”

Background

  • From wandering Briarwood Beastkin family; traded pelts along the Wild Paths
  • Settled in Seven Mile Bottom after injury and harsh winter
  • Work carries motifs and techniques of the Wild Paths: bark-cured hides, knotted satchel loops, flexible gloves
  • Offers skill and utility rather than flattery or praise

Skills & Hooks

  • Bark-curing and smoke-drying
  • Crafting from wild beast hides (boar, basilisk, river drake)
  • Runic etching into leather
  • Rapid field-ready gear production (packs, harnesses, trailwear)
  • Knowledge of waterproofing resins and their applications

Belongings

  • Basilisk-hide apron, acid-scorched but durable
  • Ramtooth awl, family heirloom made from mountain ram fang
  • Patchbook Ledger: customer requests, material offcuts, sketches, and two pages of quiet poetry

Location

Role: Home & Shop Name: Leather and Larder Sells: Raw animal and tanner-related products

Relationships

  • Trades with local crafters: Alaric, Nari, Kaira
  • Respected among adventurers for durable gear
  • Known to children as intimidating, to villagers as indispensable

Reputation

  • Master craftsman, revered for durability and practicality
  • Indispensable to adventurers and locals alike
  • Speaks little, lets his work speak for him

Themes

  • Resilience and functionality over aesthetics
  • Legacy and ancestral craft
  • Quiet mentorship through example

Taren

Identity

  • Name: Taren Stonecleave
  • Age: Late 30s
  • Race: Minotaur (Stonemason Lineage)
  • Gender: Male (He/Him)
  • Role: Builder, Mason-Architect, Substructure Specialist
  • Archetype: Groundbreaker, Visionary Craftsman
  • Affiliation: Quiet supporter of the Far-Seers; collaborates with Enzo and Alaric

Appearance

  • Towering, broad-shouldered, rarely without a paint-flecked apron
  • Horns curl outward and upward like spired rooftops, weathered with markings
  • Deep blue eyes, like cold quarry pools
  • Beard bound with a copper ring
  • Wears crimson and ochre hues, matching Wendmorian clay

Personality

  • Traits: Patient, deliberate, precise, quietly observant, methodical
  • Strengths: Subterranean architecture, clay masonry, defensive engineering, long-term planning
  • Flaws: Reclusive, slow-moving, socially distant
  • Values: Stability, reliability, legacy
  • Speech: Slow, measured, often metaphorical about stone and weight

Sample Line:

“If we build beneath what matters, it will hold.”

Background

  • Raised in a now-collapsed quarry-town; learned to respect foundational trust
  • Prefers substructure over visible architecture: root-depth designs, aquifer-diverting cellars, shelters for generations
  • Arrived in Seven Mile Bottom early, trading labor for “peace and plans”
  • Work is often invisible yet essential to village safety and longevity

Skills & Hooks

  • Structural design without blueprints; intuitive architecture
  • Clay-based masonry, lime paints, deep-rune carving
  • Defensive and enduring construction: retaining walls, fallout vaults, hidden pressure traps
  • Patience and precision in long-term projects

Belongings

  • Soot-slated tablet wiped nightly; keeps no permanent plans
  • Copper-beaded beard ring, gift from first apprentice
  • Hollow-handled hammer etched with Far-Seer glyphs, made with Darian

Location

Role: Home & Shop Name: Supply Yard Sells: Building, construction and some hardware products

Reputation

  • Known as “Stonecleave” for precision and foresight, not brute strength
  • Trusted with foundational knowledge by elders
  • Overlooked by strangers, but the earth itself obeys his craft
  • Children whisper that he can hear the ground thinking

Themes

  • Foundations over spectacle
  • Patience, legacy, and long-term vision
  • Invisible but indispensable work

Viktor

Identity

  • Name: Viktor Selnar
  • Age: 63
  • Race: Human
  • Gender: Male (He/Him)
  • Role: Lorekeeper, Archivist of the Dark Spire
  • Archetype: Historian, Keeper of Forbidden Knowledge
  • Affiliation: Circle of Archivists, Tower of the Hundred Scribes

Appearance

  • Robes in char and twilight hues, layered for warmth
  • Thick silver hair and matching beard, immaculately kept
  • Moves with quiet gravity, commanding subtle respect in any room

Personality

  • Traits: Meticulous, deliberate, austere, principled
  • Strengths: Historical reconstruction, textual preservation, political insight
  • Flaws: Rigid, secretive, socially distant
  • Values: Preservation of truth, integrity in record-keeping
  • Speech: Measured, precise, often layered with implication

Sample Line:

“A record kept in haste is a lie written slow. Ink must earn its permanence.”

Background

  • Former emissary of the Wendmor court, expert in treaties and political negotiation
  • Retired to the Dark Spire after the court fractured
  • Now preserves forbidden histories, censored texts, and dangerous prophecies
  • Known for reconstructing the “Era of Erasure” through meticulous study of overwritten or destroyed documents

Skills & Hooks

  • Linguistic Deciphering: Fluent in 15+ dialects, including extinct languages
  • Forensic Scribing: Dates and authenticates scrolls, grimoires, and stone etchings
  • Political Historiography: Deep knowledge of Wendmor’s noble houses, alliances, and secret laws

Belongings

  • The Ember Seal: Signet for ratifying noble accords, now kept securely
  • Inkblade Quill: Obsidian and dragonthorn quill with adaptive ink resistant to forgery spells
  • Codex Selnari: Personal folio of redacted truths, marginalia, and private annotations

Location

Role: Home & Archive Name: Ember Archive Sells: Library, archive and knowledge-related products

Reputation

  • Revered and feared among Spire scholars
  • Known for integrity, high standards, and strict enforcement of rules
  • Considered austere by outsiders; indispensable within the Spire

Themes

  • Preservation of truth vs. political erasure
  • Knowledge as power and responsibility
  • Patience, meticulousness, and archival mastery