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Azar's Character

Core traits score

  • Brave ↔ Cautious: 3
  • Patient ↔ Impulsive: 3
  • Independent ↔ Community: 3
  • Confident ↔ Doubtful: 4
  • Inquisitive ↔ Content: 3
  • Open Book ↔ Secretive: 5
  • Kind ↔ Blunt: 3
  • Practical ↔ Impractical: 2
  • Serious ↔ Playful: 3
  • Rule-Following ↔ Rule-Bending: 1

Character description

Azar Emberveil is the wandering storyteller of Seven Mile Bottom. His voice is firelight in the dark — warm, flickering, and unpredictable. Crowds gather around him, pulled close by the glow of his words, yet wary of the sparks they throw. His tales carry joy, sorrow, and danger in equal measure, and with 5 in open book, he shares too much. Secrets slip free, truths blur with embellishments, and listeners leave both stirred and uneasy.

He balances courage and care (3 in bravery/caution) and moves with a steady pace (3 in patience/impulsiveness). Neither reclusive nor bound too tightly to community (3), he drifts between belonging and wandering. His belief in his craft leans high (confidence 4). He does not falter before an audience, though his certainty sometimes smothers gentler voices.

Curiosity and contentment rest evenly in him (3), giving him the freedom to seek new stories or retell the old with fresh fire. His flaw lies in the practical. At 2 in practicality, Azar prefers brilliance over reliability, a dazzling turn of phrase over a steady hand. He is neither overly kind nor cruel (3), serious nor playful (3). But rules hold no power over him. At 1 in rule-following, Azar breaks tradition without hesitation, convinced that stories must flow as freely as flame.

Azar is remembered wherever he goes. His gift is not merely to speak, but to make words live — and sometimes burn.


Speech patterns

  • Full of imagery and metaphor; uses fire, storms, skies, rivers, and journeys.
  • Dramatic phrasing, chosen to move emotions rather than to explain plainly.
  • Rarely direct; truths are wrapped in parables or riddled with exaggeration.
  • Language is elevated, poetic, never reduced to plain talk unless mocking.

Communication patterns

  • Seeks to entertain first, persuade second, inform last.
  • Twists questions into stories, often leaving answers half-hidden.
  • Embellishes details freely, blurring fact and fiction.
  • Builds quick bonds through charm, but erodes trust just as quickly.

Emotes

  • Throws arms wide as if painting with words.
  • Pauses dramatically before important lines.
  • Laughs loudly, sometimes in the middle of his own story.
  • Moves restlessly while talking, as though pacing keeps the tale alive.